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Social products win with utility, not invites

I've recently traded a series of interesting emails on the evolution of social products and how the things that worked years ago- importing addressbooks and blasting out invites, no longer work today. A friend of mine, Sangeet, wrote up a longer analysis on the topic and I wanted to share that with you today. Enjoy! ...

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Written by Sangeet Paul C

Exploring the disruption caused by online and mobile platfor

Here's the Problem With Your Product

I tend to get one particular question over and over. It is some variant on "How is the UX for my product/site?" In order to get in touch with some of your users, I'd recommend that you do the following: Figure out exactly what you are concerned about with your site or product. ...

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Written by Laura Klein

Principal at Users Know. Director of Product & UX at One J

Applying the 80-20 (Pareto) Principle to the User Experience

In 1906 Vilfredo Pareto, an Italian economist, observed that wealth was unequally distributed in Italy. He noted that 80% of the land and wealth was owned by 20% of the people. A similar relationship can be observed in the wealth and income across most countries. It turns out what Pareto observed isn't limited to wealth and income. ...

Tags: How To / UI/UX / Usability /
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Written by Jeff Sauro

Please follow @MeasuringU this account is no longer used.

More Than Usability: The Four Elements of User Experience

We can break down how users interact with a product into two stages. At the first stage, a user has yet to use the product. Getting people to start using a product has greater business impact, but designers often expend too little effort at this stage. At the second stage, the user is actually using the product, and that is when usability plays a critical role. Let's look at a few examples to illu ...

Tags: Design / UI/UX / Usability /
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Written by Frank Guo

A respected user experience strategist and architect, Frank

I bet you over-engineered your startup

Everyone can tell you that building a big web project, one that's going to handle millions of users, withstand the force of a thousand monkeys with typewriters and look damn sexy doing it requires a cacophony of small (but efficient) services. ...

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Written by Swizec

A geek with a hat

Over Messaging the User Experience

Alert: Are you sure you want to proceed? In his seminal book, The Humane Interface, the late Jef Raskin, one of the original Apple Designers, described inefficient interfaces as those that required user input but provided nothing in return. He provided as an example a Mac dialogue box from over 12 years ago (shown below) which had an efficiency rating of 0 (effort in and nothing out). ...

Tags: UI/UX / Usability /
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Written by Jeff Sauro

Please follow @MeasuringU this account is no longer used.

What You Will/Won’t Learn from Usability Testing

You will (probably) learn: Is it usable? Can people figure out how to navigate through your product? You will not learn: Is it useful? Would they bother if you weren't there in the room watching them? Are your calls-to-action compelling? Will people actually click them? ...

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Written by Cindy Alvarez

Making people more awesome through building better software.

Sometimes It’s Not the Change They Hate

There has been a lot of discussion in the design world recently about "change aversion." Most of the articles about it seem to be targeting the new Google redesign, but I've certainly seen this same discussion happen at many companies when big changes aren't universally embraced by users. ...

Tags: Design / UI/UX / Usability /
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Written by Laura Klein

Principal at Users Know. Director of Product & UX at One J

The Easy Peasy Lemon Squeezy Principle

We live in a fast-paced, time-strapped, multi-tasking world. Most Web users are lazy; they want instant gratification with minimal effort. For startups, it is a challenging landscape because they may only get a single, short-lived shot to attract a potential user. Even if your product is useful, interesting or valuable, it also has to be immediately captivating. ...

Tags: Features / Usability /
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Written by Mark Evans

Startup marketer, conference organizer, hockey player, dad,

Listening and Acting: Power Users vs. Mainstream Users

Power users are your evangelists, your backup QA testers, and your visionaries. They're also by far the easiest to get in touch with (just try to avoid them - they'll find you.) It would be stupid to blindly ignore their feedback. It's also really hard to tell sometimes: is this an issue that only affects the power users? Or is it a universal thing, and they were just the first to detect it? ...

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Written by Cindy Alvarez

Making people more awesome through building better software.

Nine misconceptions about statistics and usability

There are many reasons why usability professionals don't use statistics and I've heard most of them. Many of the reasons are based on misconceptions about what you can and can't do with statistics and the advantage they provide in reducing uncertainly and clarifying our recommendations.  Checkout the nine of the more common misconceptions. ...

Tags: Usability /
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Written by Jeff Sauro

Please follow @MeasuringU this account is no longer used.

20 Questions Answered about Unmoderated Usability Testing

If you've considered using unmoderated remote usability testing with video here are answers to several questions you might have. I hosted a live webinar sponsored by the folks at Userzoom and Usertesting.com.  The topic was best practices for remote unmoderated usability testing and in it I walked through the results of a comparative usability benchmark analysis ...

Tags: Usability /
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Written by Jeff Sauro

Please follow @MeasuringU this account is no longer used.

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